Alchemy Skills

Alchemy Skills Other Skills

Skill details, effects, and extra notes for the Alchemy tree.

Item Synthesis

Item Synthesis

Tier 1

All Weapons
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: You can synthesize items by yourself. The success rate is lower than the synthesists but you don't need Spina.

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Novice's Bottle

Novice's Bottle

Tier 1

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the limit of synthesis proficiency level. You can level up the proficiency up to Lv50 without this skill.

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Craftsman's Bottle

Craftsman's Bottle

Tier 2

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the limit of proficiency level by 5 per skill level.

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Synthesist's Bottle

Synthesist's Bottle

Tier 3

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the limit of proficiency level by 5 per skill level.

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Master's Bottle

Master's Bottle

Tier 4

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the limit of profiency level by 5 per skill level.

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Master's Bottle II

Master's Bottle II

Tier 5

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the limit of profiency level by 5 per skill level. Proficiency increases to the current level cap if all Bottle skills reach Lv10.

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Mid-Class Synthesis

Mid-Class Synthesis

Tier 2

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the success rate of [Item Synthesis] a little.

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High-Class Synthesis

High-Class Synthesis

Tier 3

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the success rate of [Item Synthesis].

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Expert's Synthesis

Expert's Synthesis

Tier 4

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the success rate of [Item Synthesis] more.

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Expert's Synthesis II

Expert's Synthesis II

Tier 5

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Moderately increases the success rates of Skill: [Item Synthesis].

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Synthesize Equipment

Synthesize Equipment

Tier 2

All Weapons
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: You can synthesize items by yourself. The success rate is lower than synthesists but you don't need Spina.

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Technical Synthesis I

Technical Synthesis I

Tier 3

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the success rates of Skill: [Synthesize Equipment] and enables the new EX Skill "Color Saving".

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Technical Synthesis II

Technical Synthesis II

Tier 4

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the success rates of Skill: [Synthesize Equipment].

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Technical Synthesis III

Technical Synthesis III

Tier 5

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the success rates of Skill: [Synthesize Equipment].

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Process Materials

Process Materials

Tier 1

All Weapons
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Process materials by yourself. The success rate increases as the skill levels up. It is a common skill in Smith and Alchemy Skills.

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Chromatic Transmutation

Chromatic Transmutation

Tier 2

All Weapons
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Allows you to craft colored equipment using Spina and gemstones obtained from the Eternal Maze. As the skill level goes up, the success rate increases and less Spina is required for additional gear.

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Chromatic Codex

Chromatic Codex

Tier 3

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Allows you to craft body armor with the EX Skill "Chromatic Transmutation". As the skill level goes up, the success rate increases and less Spina is required for body armor.

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Chromatic Codex II

Chromatic Codex II

Tier 4

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Allows you to craft weapons with the EX Skill "Chromatic Transmutation". As the skill level goes up, the success rate increases and less Spina is required for weapons.

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Chromatic Codex III

Chromatic Codex III

Tier 5

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Increases the success rate of the EX Skill "Chromatic Transmutation". An additional reward may be granted on very rare occasions if all four skills related to "Chromatic Transmutation" are at max level.

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