Crusher Skills

Crusher Skills Weapon Skills

Skill details, effects, and extra notes for the Crusher tree.

Forefist Punch

Forefist Punch

Tier 1

Knuckle
only
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 2m

Description: A sharp straight punch. Inflict critical damage to target. Reduce damage received 1 time only while the effect is active.

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Goliath Punch

Goliath Punch

Tier 2

Knuckle
only
Type active
Element Weapon Dependent
MP 500
Combo Start Yes
Combo Mid Yes
Range 2m

Description: A punch that can even knock down powerful enemy. Charge Skill (6 levels). The area of attack is extremely small. The power decreases if left unused for too long after the highest charge level is reached.

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God Hand

God Hand

Tier 3

Knuckle
only
Type active
Element Weapon Dependent
MP 400
Combo Start Yes
Combo Mid Yes
Range 2m

Description: A punch to dispel disaster. Damage is reduced at all times while active. A successful damage reduction will raise the power of Crusher Skills for 60 seconds. (Max 3 Stacks)

With Knuckle Knuckle:
If God Hand's power boost is active, Terrablast will restore a small amount of MP upon hitting a target.
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Divine Rigid Body

Divine Rigid Body

Tier 4

Knuckle
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Perfecting the hand of god. May reduce Fractional Damage and increase Ailment Resistance while God Hand is in effect. MP is slightly restored each time the damage gets reduced. (max 2 times)

With Knuckle Knuckle:
If Divine Rigid Body has been acquired and "Annihilator" is active, "Goliath Punch" charges faster each time you deal damage with a Crusher Skill.
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Breathwork

Breathwork

Tier 1

Knuckle
only
Type active
Element Neutral
MP 300
Combo Start Yes
Combo Mid Yes
Range 0m

Description: A technique to control your breathing quickly. Immediately restores your HP when activated. HP is also restored when the next skill activates. Breathwork resilience declines for a while.

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Floating Kick

Floating Kick

Tier 2

Knuckle
only
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 7m

Description: Fly from a distance to kick target. Increases critical damage when used normally, and it will hit the target without fail if used while moving. Critical damage only goes up to a certain value.

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Geyser Kick

Geyser Kick

Tier 4

Knuckle
only
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 12m

Description: A terrifyingly fast and powerful flying kick. The skill mechanism changes depending on distance. When activated from a long distance, the power increases and additionally the Breathwork acquired will be activated.

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Combination

Combination

Tier 2

Knuckle
only
Type active
Element Weapon Dependent
MP 0
Combo Start No
Combo Mid Yes
Range 2m

Description: Performs quick consecutive punches. This skill has "normal attack proration". Critical rate increases as skill level goes up.

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Annihilator

Annihilator

Tier 3

Knuckle
only
Type active
Element Neutral
MP 100
Combo Start No
Combo Mid No
Range 0m

Description: The essence of destruction. Learn this skill to get a passive effect that raises Breathwork's HP recovery amount. Reduce MP Cost of the next skill used when it's Lv10. Use knuckles as main weapon to get additional effect.

With Knuckle Knuckle:
[The following effects are for Main Equipment Only]
While active, Weapon ATK increases and the chance to inflict Armor Break from "Shell Break" increases, but stability decreases, and Flinch/Tumble/Stun/Knock Back can no longer be inflicted on the target.
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Terrablast

Terrablast

Tier 4

Knuckle
only
Type active
Element Weapon Dependent
MP 800
Combo Start Yes
Combo Mid Yes
Range 2m

Description: A technique to crush the earth and use the uplifted bedrock as a shield. Deals damage to your surroundings and gets a barrier based on the HP consumed for 10 seconds. (Can't be overwritten). Critical is guaranteed if Annihilator is in effect and the target is inflicted with Armor Break.

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