DarkPower Skills

DarkPower Skills Buff Skills

Skill details, effects, and extra notes for the Dark Power tree.

Bloody Bite

Bloody Bite

Tier 1

All Weapons
Type active
Element Weapon Dependent
MP 100
Combo Start Yes
Combo Mid Yes
Range 4m

Description: A dark magic to feed on enemy's blood. Inflict damage to a target and absorb a part of damage dealt as HP. The heal amount depends on your level.

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Dark Stinger

Dark Stinger

Tier 2

All Weapons
Type active
Element Dark
MP 300
Combo Start Yes
Combo Mid Yes
Range 8m

Description: The power of darkness in your right arm bursts. Use 10% of the current HP and deal damage. Lower MaxHP for 10 seconds. (Up to 5 times.) If you use Bloody Bite while this effect is active, remove the negative effect and heal HP.

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Red Tear

Red Tear

Tier 3

All Weapons
Type active
Element Dark
MP 300
Combo Start Yes
Combo Mid Yes
Range 4m

Description: Hatred turns to tears of blood and takes down foes. When being targeted by a foe, you start bleeding. If not, reduce Aggro. HP Cost of Dark Energy is removed while it's active.

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Soul Hunter

Soul Hunter

Tier 4

All Weapons
Type active
Element Dark
MP 400
Combo Start Yes
Combo Mid Yes
Range Weapon Range

Description: My determination got the best of me. Consuming HP raises the effect (max 10 Levels). Chance to inflict [Fear] on the target. Get MP Recovery if the effect is raised and wield the hunted soul as a scythe to attack the surroundings.

With Katana Katana:
Power increases depending on DEX.
Chance to inflict Fear drops greatly.
With 1-Handed Sword 1-Handed Sword:
Power increases depending on STR.
With 2-Handed Sword 2-Handed Sword:
[Get the same effect when used with a Halberd]
Range (Radius) +2m
Chance to inflict Fear drops drastically.
With Bow Bow:
[Get the same effect when used with a Bowgun]
Power greatly drops, but activation is focused on target.
Chance to inflict Fear drops slightly.
With Staff Staff:
[Get the same effect when used with a Magic Device]
Chance to inflict Fear drops.
MP Heal Amount increases.
With Knuckle Knuckle:
Power increases depending on AGI.
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Sacrifice

Sacrifice

Tier 1

All Weapons
Type active
Element Neutral
MP 100
Combo Start No
Combo Mid No
Range 4m

Description: Curse an enemy by sacrificing your life. Deal special damage using 10% of MaxHP. You will become Stunned if HP is not enough.

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Demon Claw

Demon Claw

Tier 2

All Weapons
Type active
Element Dark
MP 400
Combo Start Yes
Combo Mid Yes
Range 8m

Description: The demon inside rages for blood.\nAttack the targets targeting allies. Attack up to 10 targets but damage is distributed. When activated, power increases as your HP is lower and does not generate Aggro.

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Regretless

Regretless

Tier 3

All Weapons
Type active
Element Neutral
MP 200
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Even if my life ends here. I shall have no regrets. Restore all HP. Reduce MaxHP and enhance stats for a few seconds. (Can be overlapped.) You will die when the effect ends. First-Aid, Struggle, Revive Droplets Unavailable.

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Eternal Nightmare

Eternal Nightmare

Tier 4

All Weapons
Type active
Element Neutral
MP 300
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Are you living in a dream or a nightmare? Constantly consume HP to lower monster's defense and enhance Dark Power skills up to level 3. Raises Dark Resistance but lowers Light Resistance while active.

With All Weapons All Weapons:
Lowered defense amount depends on Dark Power's total level.
Raises max amount healed with Bloody Bite.
Raises Sacrifice's stability.
Raises Dark Stinger's power in proportion to the HP consumption.
Eases HP criteria for maximizing Demon Claw's power.
Red Tear's no. of attacks added.
Adds a slim chance of avoiding regret after Regretless.
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Intimidating Evil Eye

Intimidating Evil Eye

Tier 1

All Weapons
Type active
Element Dark
MP 100
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Makes the target flinch with a sharp glare. The lower the target's level, the higher the chance to inflict [Flinch]. If unsuccessful, inflicts [Slow]. Not expected to deal much damage.

With All Weapons All Weapons:
The level of Eternal Nightmare increases the chance to inflict [Flinch].
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Bewitching Evil Eye

Bewitching Evil Eye

Tier 2

All Weapons
Type active
Element Dark
MP 300
Combo Start Yes
Combo Mid Yes
Range 14m

Description: Pins the target in place with evil power. Chance to inflict [Charm] on the target. Increases damage if the target is already charmed.

With All Weapons All Weapons:
Charm duration is extended based on the level of Eternal Nightmare.
Resistance duration remains unchanged.
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Black Flame Evil Eye

Black Flame Evil Eye

Tier 3

All Weapons
Type active
Element Dark
MP 100
Combo Start Yes
Combo Mid Yes
Range 16m

Description: Uses dark flames to burn the target who makes direct eye contact. Deals magic damage based on ATK or MATK, whichever is higher. Critical hit guaranteed when the enemy is targeting you. Overusing black flames comes at a price...

With All Weapons All Weapons:
Power increases based on the level of Eternal Nightmare.
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Chaotic Evil Eye

Chaotic Evil Eye

Tier 4

All Weapons
Type active
Element Weapon Dependent
MP 500
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Swirling chaos torments the enemy. Exploits the target's weak element to deal magic damage and inflicts a status ailment (randomly selected from 10 types). Damage greatly increases if successful. Ignores Guard when the enemy is targeting you.

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