Minstrel Skills assist
Skill details, effects, and extra notes for the Minstrel tree.
Healing Song
Tier 1
Description: A break for travelers. Increases EXP Gain and Natural Regen when not in combat. Grants additional HP and MP recovery when the battle ends, based on the battle duration. Cannot be sung at the same time with other songs.
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).
MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.
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Fairy Song
Tier 1
Description: A fairy's guidance. Increase accuracy and dodge rate. Slightly restores MP (based on the Attack MP Recovery value) if the target successfully performs Evasion or Guard. Cannot be sung at the same time with other songs.
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).
MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.
This effect reduction is mitigated as the number of party members (excluding NPCs) increases.
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Passion Song
Tier 3
Description: An incredibly strong and fierce determination. Increase damage to your weak element and to neutral-element targets. Increases Aggro when targeted. Cannot be sung at the same time with other songs.
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).
MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.
This effect reduction is mitigated as the number of party members (excluding NPCs) increases.
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Wisdom Song
Tier 3
Description: Enlightenment born from immense knowledge. Reduces all types of damage and knockback distance. Cannot be sung at the same time with other songs.
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).
MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.
This effect reduction is mitigated as the number of party members (excluding NPCs) increases.
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Life Song
Tier 1
Description: The beat of life. Reduces the revive timer at fixed intervals and stacks an effect that mitigates fractional damage. If HP hits 0, the accumulated value turns into a recovery barrier. Cannot be sung at the same time with other songs.
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).
MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.
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Fantasy Song
Tier 2
Description: Feels like a dream, like an illusion. The song effect accumulates at fixed intervals. Restores MP with the effect when the skill ends. It won't activate during a combo. Cannot be sung at the same time with other songs.
Continuing a song skill for a certain period of time transforms it into an acoustic buff (permanent effect).
MP cost of song skills and time to transform the next song into an acoustic buff increase as more songs become acoustic buffs.
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Beat Blast
Tier 2
Description: A sound pressure attack that is only usable while a song skill is active. Gains stacks (max 20) based on the MP consumed by party members affected by the song. Uses the stacks (max 6) to deal magic damage to surrounding enemies (in combat).
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Sound Veil
Tier 3
Description: While a song skill is active, your aggro output becomes 1. Reduces all types of damage according to the number of acoustic buffs. However, damage from enemies aiming at you directly cannot be reduced.
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Battle Anthem
Tier 3
Description: While a song skill is active, emits an aggressive sound and performs a normal attack on targets within your weapon range if stationary. Activation interval depends on ASPD and skill level.
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Ad-lib
Tier 2
Description: Resumes the song skill used most recently. Reduces damage taken during Ad-lib if a song skill is ongoing. At Lv 10, it grants invincibility instead of damage reduction.