Mononofu Skills

Mononofu Skills Weapon Skills

Skill details, effects, and extra notes for the Mononofu tree.

Issen

Issen

Tier 1

Katana
only
Type active
Element Weapon Dependent
MP 100
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Slash an enemy at a blinding speed. High Critical Rate at the second hit.

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Pulse Blade

Pulse Blade

Tier 1

Katana
only
Type active
Element Weapon Dependent
MP 100
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Slash an enemy with an aerial slash at a distance. The damage decreases as you get further away from the target. You can move when sheathing the katana.

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Triple Thrust

Triple Thrust

Tier 2

Katana
only
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Quickly approach and thrust a target. Move behind a target when attacking. Increases the damage of the next skill a little.

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Hasso Happa

Hasso Happa

Tier 3

Katana
only
Type active
Element Weapon Dependent
MP 500
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Slash all enemies in a certain space. Deal damage to enemies around you without fail. You can move when sheathing the katana.

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Tenryu Ransei

Tenryu Ransei

Tier 4

Katana
only
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Furiously slash consecutively. Power increases for a while everytime you use the skill (4 Times at Most). Special attack is applied to Magadachi/Zantei Settetsu by meeting certain conditions and the buff duration increases.

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Kasumisetsu Getsuka

Kasumisetsu Getsuka

Tier 5

Katana
only
Type active
Element Weapon Dependent
MP 500
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Attacks the target with a series of slashes and greatly reduces the damage received while it is active. Performs a special attack if Tenryu Ransei is in effect, and the number of times it is used determines the duration of the power increase.

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Garyou Tensei

Garyou Tensei

Tier 4

Katana
only
Type active
Element Weapon Dependent
MP 500
Combo Start Yes
Combo Mid Yes
Range 2m

Description: The ultimate slash. The power increases every time you use certain Mononofu Skills. (10 Times at Most) Power increases against targets inflicted with [Armor Break]. Critical Rate is extremely low.

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Shadowless Slash

Shadowless Slash

Tier 5

Katana
only
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Rapidly slashes the enemy. It's so fast that even the enemy doesn't know when the katana leaves its scabbard. Attacks with high accuracy and grants 2 of Garyou Tensei's buffs. You can move when sheathing the katana.

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Pommel Strike

Pommel Strike

Tier 1

Katana
only
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Strike an enemy with the pommel. Chance to inflict [Paralysis]. Chance to inflict [Stun] if the target is paralyzed.

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Magadachi

Magadachi

Tier 2

Katana
only
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Parry an enemy's attack and reduce damage only once. Nullify ailments, recover MP a little, and at least 1 HP remains when taking fatal damage at certain amount of HP. Just deal damage if you don't parry. MP restored decreases if used with combo.

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Zantei Settetsu

Zantei Settetsu

Tier 3

Katana
only
Type active
Element Weapon Dependent
MP 400
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Furiously slash an enemy taking its attack. Nullify damage once and do additional attack. Chance to inflict [Armor Break] with it.

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Bushido

Bushido

Tier 1

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Learn how to be a Mononofu. HP, MP and Accuracy increase a little. ATK increases when equipping a Katana.

With Katana Katana:
ATK +1~3%
Weapon ATK +3~30%
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Shukuchi

Shukuchi

Tier 3

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: A technique to move fast. Quickly move within the range when doing normal attacks. Increase the ability of the next normal attack. Unavailable during [Slow/Stop].

With Katana Katana:
AMPR bonus doubled (+1~50)
Can trigger from Mononofu attacking skills
Synergizes with Nukiuchi Sennosen
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Nukiuchi Sennosen

Nukiuchi Sennosen

Tier 5

Katana
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: A sword-drawing technique that is like a miracle. When not attacking for a certain period of time, the normal attack with Shukuchi will be greatly enhanced. The less HP you have, the more powerful it is.

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Two-Handed

Two-Handed

Tier 1

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Wield the weapon with both hands. Various stats are enhanced if Sub-Weapon is empty. Critical Damage with a Katana greatly increases.

With Katana Katana:
When sub-weapon slot is empty (or equipped with Ninjutsu Scroll with Ninja Spirit):
Critical Rate +1~10 (non-katana: +0~5)
Stability +1~10% (non-katana: +0~5%)
All Critical Hits: Total ATK increased by +5~50%
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Meikyo Shisui

Meikyo Shisui

Tier 2

All Weapons
Type active
Element Neutral
MP 200
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Sharpen your focus. Critical Rate greatly increases for a short time and Critical Damage, DEF, and MDEF decrease. The effect ends when you use a skill.

With Katana Katana:
Critical Rate +25 bonus (+45~65 total)
No Critical Damage penalty
Buff Duration doubled (20~60s)
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Kairiki Ranshin

Kairiki Ranshin

Tier 4

All Weapons
Type active
Element Neutral
MP 200
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Release the demonic power inside. Increase ATK/Attack MP Recovery/Normal Attack Power. Enhance Defense Pierce/Critical Rate of Garyou Tensei. Inflict [Ignition] on yourself when activated.

With Katana Katana:
Buff Duration tripled (15~30s)
Garyou Tensei / Divine Slash: Critical Rate +10~100, Physical Pierce +10~100%
Auto Attack Multiplier +0.55~1.0
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Dauntless

Dauntless

Tier 5

Katana
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: A strong determination to confront the enemy. Dauntless automatically accumulates when fighting against a powerful enemy. Grants various buffs for every 10 Dauntless points accumulated. Defeating the enemy consumes its counts and it will deplete over time.

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Auspicious Wind

Auspicious Wind

Tier 2

Katana
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Activates by chance when your attack misses or when you manage to dodge with Evasion. For 30 sec, Close-range ATK power/Critical Damage/Accuracy slightly increases, max 3 stacks. The effect increases based on the Mononofu skill tree level.

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Gust

Gust

Tier 3

Katana
only
Type active
Element Neutral
MP 300
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Assumes a dual-katana stance. Removes and converts Unsheathe Power into ATK and Weapon ATK. Reactivating Gust while it's in effect will produce a different effect based on the key input. The effect ends when you move while sheathing your katana.

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Zephyr Rush

Zephyr Rush

Tier 4

Katana
only
Type active
Element Weapon Dependent
MP 400
Combo Start Yes
Combo Mid Yes
Range 24m

Description: Escapes danger like a sudden breeze (only while in Gust state). Gains invincibility while in the air, then descends and performs a slash after some time or upon key input. The power increases based on the duration of invincibility, but it will be a MISS if there's no target at the landing point.

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Super Gust

Super Gust

Tier 5

Katana
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Improves dual-wielding technique through daily training. Increases the power of "Gust's" normal attack (all 3 stages) and all skills it changes to.

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Bouncing Blade

Bouncing Blade

Tier 3

Katana
only
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 2m

Description: A defense technique using scabbard. A counterattack is carried out 1 time only if you get hurt while holding a scabbard. If successful, some HP will be restored. MP Cost of the next skill used is reduced and accuracy increases.

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