Necromancer Skills

Necromancer Skills Buff Skills

Skill details, effects, and extra notes for the Necromancer tree.

Grave Digger

Grave Digger

Tier 1

All Weapons
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Deploys a conceptual graveyard to prepare for necromancy. Spirit stacks are gained while in the graveyard. Spirit slowly returns if you leave the graveyard.

With Staff Staff:
Gains 1 Spirit stack per second regardless of skill level. Attack MP Recovery increases based on the Spirit stacks gained. Gains resistance to status ailments.
Both Attack MP Recovery per Spirit stack and resistance to status ailments increase with skill level.
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Phantom Missile

Phantom Missile

Tier 1

Staff
only
Type active
Element Weapon Dependent
MP 500
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Sends forth evil spirits to attack. Performs a magic attack on the target by consuming spirit stacks (max 10). Consuming more spirit increases its duration (number of hits), and its power increases with each critical hit (physical).

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Blood Siphon

Blood Siphon

Tier 2

Staff
only
Type active
Element Weapon Dependent
MP 400
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Puts a blood-sucking curse on the target. A portion of the damage dealt is absorbed as HP. Warning: Low chance to absorb status ailments too. Chance to inflict [Flinch] if VIT is 50 or higher. The curse is instantly removed when the target is too far.

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Soul Stream

Soul Stream

Tier 3

Staff
only
Type active
Element Weapon Dependent
MP 900
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Unleashes a spiritual particle beam. Performs a magic attack. Restores MP and raises the chance to inflict [Lethargy] based on spirit stacks used. The number of spirit stacks used depends on the amount of MP consumed when the skill is activated. (max 20)

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Skeleton Call

Skeleton Call

Tier 2

All Weapons
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid Yes
Range 0m

Description: Uses 3 spirit stacks to summon a skeleton soldier. (max 3 on the field) The soldier performs close-range attack. It explodes and disappears when caught in an AoE. Attack power is based on ATK or MATK, whichever is higher.

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Demonic Pact

Demonic Pact

Tier 3

All Weapons
Type active
Element Neutral
MP 100
Combo Start No
Combo Mid No
Range 0m

Description: A contract with a demon. The ability changes based on the amount of MP offered when forming the contract. Each attack by the demon costs the caster some HP. Reusing the skill will terminate the contract. The demon may betray you if things turn bad.

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Fine Shovel

Fine Shovel

Tier 1

Staff
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Gains additional spirit stacks when deploying "Grave Digger" for the first time. You can now continue gaining spirit stacks even when slightly away from the graveyard.

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Harvest

Harvest

Tier 2

Staff
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Recovers a small amount of HP and MP instantly when a monster is killed. (activates only once per second.) A skeleton soldier will be summoned upon recovery if "Skeleton Call" has been acquired. (There can't be more than 3 skeleton soldiers on the field.)

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Opportunist

Opportunist

Tier 3

Staff
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: The effect of "Harvest" may still be applied even when a skeleton soldier explodes and disappears.

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Tomb

Tomb

Tier 1

All Weapons
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Summons tombstones that spike out of the ground. Performs a physical attack on the target. Chance to inflict [Tumble] if VIT is 50 or higher. Using 3 spirit stacks adds an AoE attack, activating up to 3 times at once.

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Skull Shaker

Skull Shaker

Tier 2

Staff
Halberd
only
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 3m

Description: Delivers a heavy blow to the top of the head with a staff. Performs a physical attack to the target. Chance to inflict [Dizzy]. Each successful hit increases the power and may inflict [Stun] on the target. The effect resets upon inflicting [Stun].

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Hazard Strike

Hazard Strike

Tier 3

Staff
Halberd
only
Type active
Element Weapon Dependent
MP 100
Combo Start Yes
Combo Mid Yes
Range 3m

Description: A versatile staff technique that changes according to the situation. A physical attack that can trigger a follow-up move by consuming an additional 100 MP depending on key input. Up (high power), Left/Right (damage reduction), Down (backstep)

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