Priest Skills

Priest Skills Buff Skills

Skill details, effects, and extra notes for the Priest tree.

Bless

Bless

Tier 1

All Weapons
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Restore HP a little at fixed intervals. The heal amount and duration depend on Lv.

With Staff Staff:
INT affects Heal Amount.
MATK amount that affects Heal Amount +1%
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Gloria

Gloria

Tier 2

All Weapons
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Increases DEF and MDEF for a short time. Also raises Guard Recharge if you equip a shield.

With Staff Staff:
Guard Recharge of shield users affected by this skill is raised further.
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Enhanced Bless

Enhanced Bless

Tier 3

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Enhance the healing effect of [Bless]. If the level of [Bless] is 10, add more duration, healing amount and Staff bonuses.

With Staff Staff:
MATK amount that affects Heal Amount +1%
If the skill level of Bless is 10, INT affects Heal Amount.
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Royal Heal

Royal Heal

Tier 4

All Weapons
Type active
Element Neutral
MP 400
Combo Start No
Combo Mid No
Range 0m

Description: Restores your HP and that of the allies around. Unlike Heal from Support Skill, there is no effect to reduce revival time.

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Sacred Teaching

Sacred Teaching

Tier 5

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Grants temporary HP exceeding your MaxHP when recovering with a Heal-type skill (*). ATK and MATK will slightly increase according to the value of temporary HP gained. (*) If the total HP (MaxHP + temporary HP) exceeds the 99,999 HP limit, the number of temporary HP gained will be reduced.

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Holy Fist

Holy Fist

Tier 1

All Weapons
Type active
Element Light
MP 100
Combo Start Yes
Combo Mid Yes
Range 1m

Description: Smite evil with Light elemental punch. Deals physical and magic damage at the same time. It is categorized as a Physical Skill.

With Staff Staff:
2x Magic Power
Magic Power increases depending on INT.
With Knuckle Knuckle:
2x Physical Power
Physical Power increases depending on STR.
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Holy Light

Holy Light

Tier 2

All Weapons
Type active
Element Light
MP 200
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Punish evil monsters with holy power. Deal magic damage of Light element to a target and recover some HP.

With Staff Staff:
Power +100
Power increases depending on INT.
With Magic Device Magic Device:
MaxHP Recovery increases depending on INT.
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Ether Barrier

Ether Barrier

Tier 3

All Weapons
Type active
Element Neutral
MP 300
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Generate a barrier that absorbs shock. The resistance to the status ailment: [Flinch] increases for a short period of time.

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Prayer

Prayer

Tier 4

All Weapons
Type active
Element Neutral
MP 500
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Offers a prayer to increase Mana. Raises MATK for some time. Chance to remove [Weaken] when activated.

With Staff Staff:
Duration +50sec
With Magic Device Magic Device:
Boost on MATK
With Shield Shield:
Weaken removal rate +25%
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Aspis Soul

Aspis Soul

Tier 5

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: The shield of faith. Gains a permanent effect that reduces Fractional Damage aimed at you. Also gains an effect that prevents status ailments at a certain time.

With All Weapons All Weapons:
When in a party, Fractional Damage resistance is increased further according to the number of members (up to 3) who are still alive.
The effect that prevents status ailments is gained at the beginning of a boss battle and when naturally recovering from a status ailment.
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Staff Thrust

Staff Thrust

Tier 1

Staff
only
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 7m

Description: A powerful hit with a staff. Ignores the target's defense as STR gets higher. Chance to inflict [Flinch] on the target.

With Shield Shield:
Flinch Rate +25%
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Exorcism

Exorcism

Tier 2

Staff
Shield
only
Type active
Element Light
MP 200
Combo Start Yes
Combo Mid Yes
Range 24m

Description: Performs light element magic attack around you. Halves MP Cost of the next skill used. The power increases further when used on a dark element target, and there is a chance to inflict either [Dizzy/Dazzled/Fear].

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Holy Book

Holy Book

Tier 3

1-Handed Sword
Staff
Knuckle
only
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Dark Resistance slightly increases for 10 minutes. When dealing magic damage to a non-light element target, there is a chance to get an extra activation of the Holy Light learned. •Not all magic damage can activate the Holy Light.

With 1-Handed Sword 1-Handed Sword:
The Holy Light that activates will have the bonus from Staff.
With Magic Device Magic Device:
The time for Holy Light to reactivate is halved.
With Shield Shield:
The activation rate of Holy Light is doubled.
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Nemesis

Nemesis

Tier 4

1-Handed Sword
Staff
Knuckle
Bowgun
only
Type active
Element Light
MP 200
Combo Start Yes
Combo Mid Yes
Range 8m

Description: Deals physical damage on the enemy and makes it a target of divine retribution. The effect will stack and when activating this skill again, a magic AoE will be added according to the number of stacks.

With 1-Handed Sword 1-Handed Sword:
[Using it with a staff or knuckles doesn't change the content.]
A line linking you with the divine retribution target is shown. Being too far from the target cancels the divine retribution.
The effect will stack when dealing damage to the linked target or receiving damage.
The stacked effect is lost when afflicted by Silence.
When the buff from this skill is active, Exorcism and Holy Book will ignore the elemental conditions and Dual Element with (Magic Device) will be added.
With Magic Device Magic Device:
Magic attack range (Radius) +2.5m
With Shield Shield:
Power increases depending on STR.
Duration x2
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Holy Grace

Holy Grace

Tier 5

All Weapons
Type active
Element Neutral
MP 500
Combo Start Yes
Combo Mid Yes
Range 0m

Description: A miracle that blesses the good ones and punishes the evil ones. Grants an effect that maintains item effect once to the party for a certain period of time even if you get knocked out. Halves the MP Cost for the character that activates Holy Grace when using the next skill.

With Staff Staff:
[Get the same effect when used with a magic device (main)]
Deals magic damage to all monsters in the battle you are in if the effect that halves the MP Cost of the next skill used is consumed with a certain buff skill. It is a damage with "normal attack proration".
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