Support Skills

Support Skills assist

Skill details, effects, and extra notes for the Support tree.

First Aid

First Aid

Tier 1

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: "First Aid" effect in Support menu increases. The waiting time to revive is largely reduced.

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Mini Heal

Mini Heal

Tier 1

All Weapons
Type active
Element Neutral
MP 100
Combo Start No
Combo Mid No
Range 24m

Description: Restore the target's HP a little. Reduce the target's waiting time to revive if the target is knocked out. Mini Heal will target the Caster automatically if no target is specified.

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Recovery

Recovery

Tier 2

All Weapons
Type active
Element Neutral
MP 100
Combo Start No
Combo Mid No
Range 24m

Description: Remove a target's one status ailment. If there is no ailment to remove, it becomes a buff to remove one ailment at once for a few seconds. Restore the user's MP a little when succeeding in removing an ailment. Recovery will target the Caster automatically if no target is specified.

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Sanctuary

Sanctuary

Tier 3

All Weapons
Type active
Element Neutral
MP 400
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Create a sanctuary and protect allies. Reduce damage taken while in the area. The amount depends on each player's MaxHP. Ineffective against fatal damage.

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Heal

Heal

Tier 4

All Weapons
Type active
Element Neutral
MP 300
Combo Start No
Combo Mid No
Range 24m

Description: Restore a target's HP. Greatly shorten the time to revive when using this skill to a defeated player. Heal will target the Caster automatically if no target is specified.

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Life Recovery

Life Recovery

Tier 1

All Weapons
Type active
Element Neutral
MP 300
Combo Start No
Combo Mid No
Range 0m

Description: Create an area that regenerates HP. The player's DEF decreases. The effect ends when the player take damage.

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Brave Aura

Brave Aura

Tier 2

All Weapons
Type active
Element Neutral
MP 400
Combo Start No
Combo Mid No
Range 0m

Description: Create an area that enhances ATK and weapon performance. The player's Accuracy Rate decreases. The effect ends when the player takes damage.

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High Cycle

High Cycle

Tier 3

All Weapons
Type active
Element Neutral
MP 500
Combo Start No
Combo Mid No
Range 0m

Description: Create the area to shorten charge and cast time. Your MP restoration will be weakened. The effects will end when taking damage.

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Quick Motion

Quick Motion

Tier 4

All Weapons
Type active
Element Neutral
MP 600
Combo Start No
Combo Mid No
Range 0m

Description: Create an area that enhances Attack Speed. The user's Attack MP Recovery is lowered and the effect ends when you take damage.

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Mana Recharge

Mana Recharge

Tier 1

All Weapons
Type active
Element Neutral
MP 300
Combo Start No
Combo Mid No
Range 0m

Description: Create an area that regenerates MP. The player's ATK decreases. The effect ends when the player takes damage.

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Magic Barrier

Magic Barrier

Tier 2

All Weapons
Type active
Element Neutral
MP 400
Combo Start No
Combo Mid No
Range 0m

Description: Create an area that enhances DEF and armor performance. The player's Dodge Rate decreases. The effect ends when the player takes damage.

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Immunity

Immunity

Tier 3

All Weapons
Type active
Element Neutral
MP 500
Combo Start No
Combo Mid No
Range 0m

Description: Create an area that has chance to protect allies from status ailments. Your Attack Speed will be lowered. The effects will end when taking damage.

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Fast Reaction

Fast Reaction

Tier 4

All Weapons
Type active
Element Neutral
MP 600
Combo Start No
Combo Mid No
Range 0m

Description: Creates an area that enhances Guard and Evasion Recharge. The user's Cast Speed decreases and the effect ends when taking damage.

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