Knight Skills

Knight Skills Buff Skills

Skill details, effects, and extra notes for the Knight tree.

Assault Attack

Assault Attack

Tier 1

All Weapons
Type active
Element Weapon Dependent
MP 100
Combo Start Yes
Combo Mid Yes
Range 6m

Description: Rush at the target. Chance to inflict [Slow Down] on the target.

With Shield Shield:
Power +25
Skill power +50
Knock Back Rate +50%
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Parry

Parry

Tier 2

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Parry attacks using the weapon. Chance to reduce physical damage. The skill will not be activated with Guard.

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P. Defense

P. Defense

Tier 3

Shield
only
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Perform perfect defense. Reduce damage to 0 with a shield and restore small amount of HP.

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Fareth

Fareth

Tier 4

Shield
only
Type active
Element Neutral
MP 500
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Staying still increases the effect (5 Levels). Enhances Attack Speed, Physical Pierce, Normal Attack Power, Fractional Damage Reduction. VIT affects Attack Speed and Physical Pierce.

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Aftershield

Aftershield

Tier 5

1-Handed Sword
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Gains a damage reduction effect for a certain period of time after activating P. Defense. Acquiring this skill will slightly increase Neutral Resistance permanently too.

With 1-Handed Sword 1-Handed Sword:
Negates fatal damage exceeding your MaxHP taken while Aftershield is active. However, once the damage negation takes place, you will be unable to activate Aftershield for some time.
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Provoke

Provoke

Tier 1

All Weapons
Type active
Element Neutral
MP 400
Combo Start No
Combo Mid No
Range 8m

Description: Provoke the enemy to target you.

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Rage Sword

Rage Sword

Tier 2

1-Handed Sword
2-Handed Sword
only
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Attack with raw hostility. It is a special attack to get more Aggro. When targeted, Critical Rate increases and MP Cost for the next skill used will be halved.

With Shield Shield:
Power +30
Power increases depending on VIT.
Skill Power +100
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Binding Strike

Binding Strike

Tier 3

1-Handed Sword
2-Handed Sword
only
Type active
Element Neutral
MP 300
Combo Start Yes
Combo Mid Yes
Range 2m

Description: Generates a shock wave and deal damage to enemies around you. Chance to inflict [Stop] on targets. A special attack that produces a lot of Aggro.

With Shield Shield:
Power +150
Power increases depending on VIT.
Skill Power +150
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Knight Will

Knight Will

Tier 4

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: Shows effect if target turns hostile towards you. Aggro will increase more easily and the effect of Lv 10 Knight Skills up to Skill Tree Lv 3 will be enhanced further. (Does not apply to Tier 3 and Tier 4 skills)

With Shield Shield:
Raises aggro further.
Raises the power of Lv10 Assault Attack.
Raises the aggro of Lv10 Provoke.
Raises the activation rate of Lv10 Parry.
Raises the power and aggro of Lv10 Rage Sword.
Raises the power of Lv10 Binding Strike.
Raises the recovery limit of Lv10 P. Defense.
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Sonic Thrust

Sonic Thrust

Tier 2

1-Handed Sword
only
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 8m

Description: Attack with sword aura causing enemy to lose his balance. Chance to inflict [Tumble] on the target.

With Shield Shield:
Power increases depending on DEX.
If the tumble effect is blocked due to the duration of resistance, MP will be restored a little bit.
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Revenir

Revenir

Tier 3

1-Handed Sword
only
Type active
Element Weapon Dependent
MP 400
Combo Start Yes
Combo Mid Yes
Range 2m

Description: A hit that overwhelms a powerful enemy in the way. Hit count increases (max 3 hits) if conditions are met. However, the effect that adds hit count won't be active if a status ailment is inflicted. This attack does not cause proration.

With Shield Shield:
Critical guaranteed
Gets 1 effect that increases hit count when P. Defense is successful
Gets 1 effect that adds hit count when inflicting [Flinch]
Gets 3 effects that add hit count when inflicting [Tumble]
Gets 5 effects that add hit count when inflicting [Stun]
The effect can be accumulated up to skill level
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Knight's Stance

Knight's Stance

Tier 1

1-Handed Sword
only
Type active
Element Neutral
MP 100
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Signifies the vow of a knight. Increase VIT and the amount of aggro raised for 6 minutes. Fractional damage from monster is slightly reduced if you are pulling aggro toward each other while the effect is active.

With Shield Shield:
Raises aggro further.
Boost on fractional damage reduction.
Raises resistance to fear while the skill "War Cry" is active.
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Knight's Remedy

Knight's Remedy

Tier 4

1-Handed Sword
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range -

Description: A portion of damage received while Knight's Stance is active will be accumulated and restored as HP. When Knight's Stance is activated again, the total accumulation will be used to restore HP.

With Shield Shield:
Accumulates more damage from the target if you are pulling aggro toward each other.
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Knight Pledge

Knight Pledge

Tier 5

1-Handed Sword
only
Type active
Element Neutral
MP 500
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Creates an area that gives protection with the sword of oaths. Within the area, ATK increases and high damage resistance (decreases with each use) is given except to yourself. Disappears if you get a knockback. The more characters in the area, the weaker the effect will be.

With 1-Handed Sword 1-Handed Sword:
When getting a knockback within the area, the distance can be reduced greatly, but the effect will end as the sword gets knocked away.
Furthermore, ATK boost, knockback and damage reduction effect will be shared if there are multiple characters within the area, making the effect weaker.
With Shield Shield:
Resistance to knockback increases further.
ATK will increase further based on your shield's refinement value.
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