Magic Skills

Magic Skills Weapon Skills

Skill details, effects, and extra notes for the Magic tree.

Magic: Arrows

Magic: Arrows

Tier 1

All Weapons
Type active
Element Weapon Dependent
MP 100
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Shoot small magic arrows. The arrows increase as the skill levels up.

With Staff Staff:
Power +25
With Magic Device Magic Device:
Boost on the Number of Attacks
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Magic: Javelin

Magic: Javelin

Tier 1

All Weapons
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 8m

Description: Drop a large magic javelin on the target. Chance to inflict a status ailment. The status ailment depends on the element. Element: [Ailment] - Neutral: [Flinch] - Fire: [Ignite] - Water: [Freeze] - Wind: [Blind] - Earth: [Slow] - Light: [Dizzy] - Dark: [Fear]

With Staff Staff:
Power +50
With Magic Device Magic Device:
Status Ailment Rate +25%
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Magic: Lances

Magic: Lances

Tier 2

All Weapons
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 14m

Description: Shoot magic lances one after another. The lances increase as the skill levels up. Chance to inflict [Stop] on the target.

With Staff Staff:
Power +150
Power increases depending on INT.
3x Stop Rate
With Magic Device Magic Device:
Power increases depending on INT.
Boost on the Number of Attacks
3x Stop Rate
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Magic: Impact

Magic: Impact

Tier 3

All Weapons
Type active
Element Neutral
MP 200
Combo Start Yes
Combo Mid Yes
Range 24m

Description: Attack enemies around you with a shock wave. Halves MP cost of the next skill. The effect will become weak if you consecutively use this skill.

With Staff Staff:
Tumble Rate +25%
With Magic Device Magic Device:
Power +250
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Magic: Finale

Magic: Finale

Tier 4

All Weapons
Type active
Element Neutral
MP 1600
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Super wide area of effect. Deal greater damage to enemies near the center. Cast Time is long and unable to reduce it with CSPD. Generate Aggro while casting.

With Staff Staff:
Power +750
Power increases depending on INT.
With Magic Device Magic Device:
Power increases depending on INT.
4x Range (Radius) for 1st HIT
2x Range (Radius) for 2nd and 3rd HIT
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Chronos Shift

Chronos Shift

Tier 5

Magic Device
only
Type active
Element Weapon Dependent
MP 0
Combo Start No
Combo Mid No
Range 8m

Description: A forbidden technique of turning back time and deploying magic again. Instantly reactivates the last magic skill used. After using this skill, you need to wait for some time to be able to use it again.

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Magic: Laser

Magic: Laser

Tier 5

Staff
1-Handed Sword
Magic Device
only
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 21m

Description: A technique to simplify magic and release its power with the caster's ability. Power increases based on the remaining MP when activated. Low chance to inflict a status ailment (weapon element). After activation, your Magic Pierce slightly increases.

With Staff Staff:
Slightly boosts the increase in Magic Pierce.
With Magic Device Magic Device:
The chance to inflict a status ailment is 1.5 times higher.
With 1-Handed Sword 1-Handed Sword:
The chance to inflict a status ailment is halved.
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Magic: Wall

Magic: Wall

Tier 2

All Weapons
Type active
Element Weapon Dependent
MP 200
Combo Start Yes
Combo Mid Yes
Range 24m

Description: Create a magic wall at the feet. Deal damage and knock back enemies.

With Staff Staff:
Power +30
With Magic Device Magic Device:
Range (Radius) +1m
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Magic: Blast

Magic: Blast

Tier 2

All Weapons
Type active
Element Weapon Dependent
MP 300
Combo Start Yes
Combo Mid Yes
Range 8m

Description: Set off a blast by concentrating magic power. Chance to inflict a status ailment. The status ailment depends on the element. Element: [Ailment] - Neutral: [Flinch] - Fire: [Ignite] - Water: [Freeze] - Wind: [Blind] - Earth: [Slow] - Light: [Dizzy] - Dark: [Fear]

With Staff Staff:
Power +150
Power increases depending on INT.
With Magic Device Magic Device:
Power increases depending on INT.
Status Ailment Rate +50%
Range (Radius) +2m
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Magic: Storm

Magic: Storm

Tier 3

All Weapons
Type active
Element Weapon Dependent
MP 400
Combo Start Yes
Combo Mid Yes
Range 8m

Description: A magic to generate a storm. Enemies will be sucked into it. Strong monsters may not be sucked into it.

With Staff Staff:
Power +100
With Magic Device Magic Device:
Range (Radius) +2m
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Magic: Burst

Magic: Burst

Tier 4

All Weapons
Type active
Element Weapon Dependent
MP 500
Combo Start Yes
Combo Mid Yes
Range 8m

Description: Releases enhanced magic power. Becomes invincible as the skill activates. May Knock Back monsters except bosses. Using Magic Skills shortens its Cast Time.

With Staff Staff:
Power increases depending on INT.
Invincibility duration increases.
With Magic Device Magic Device:
Power increases depending on INT.
Max Attack Range increases depending on the skill level.
Invincibility duration increases if Main: Magic Device
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Magic: Magic Cannon

Magic: Magic Cannon

Tier 5

All Weapons
Type active
Element Weapon Dependent
MP 0
Combo Start Yes
Combo Mid Yes
Range 24m

Description: A magic cannon that mows down enemies in a straight line (Charge Skill). Charge it to increase its power and hit count. Using a skill that involves casting will speed up the charging. When charged over 100%, it may pierce through Guard.

With Staff Staff:
Power increases depending on INT.
With Magic Device Magic Device:
Increases the charge bonus for skill power
Increases attack range.
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Magic: Crash

Magic: Crash

Tier 5

All Weapons
Type active
Element Weapon Dependent
MP 400
Combo Start Yes
Combo Mid Yes
Range 12m

Description: Summons 3 little meteorites. When hitting the target, each meteorite may drop down again up to 2 times with diminishing power, but a higher chance of inflicting [Armor Break] or [Dizzy].

With Staff Staff:
Power increases depending on INT.
Increases the chance of inflicting a status ailment.
Range (Radius) +0.5m
With Magic Device Magic Device:
Greatly increases the chance of inflicting a status ailment.
Range (Radius) +1.5m
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Magic Mastery

Magic Mastery

Tier 1

Staff
Magic Device
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Get better at using magic weapons. ATK of Staffs and Magic Devices increases.

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Magic Knife

Magic Knife

Tier 2

Staff
only
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid Yes
Range 8m

Description: Sends out magic daggers to contain enemy. This skill has "normal attack proration". Guarantees a hit with a small amount of MP recovered. Additional attack with normal attack proration increases when it becomes Lv10.

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Qadal

Qadal

Tier 3

Staff
only
Type active
Element Neutral
MP 0
Combo Start Yes
Combo Mid Yes
Range 0m

Description: A forbidden technique that places a heavy burden on the mind and body. Consumes current HP and Max HP (random value) to halve the MP Cost of the next skill used and guarantee critical. If the burden gets too heavy from repeated use, then...

With Staff Staff:
When MaxHP gets reduced due to this skill, the power of magic skills will gradually increase over time.
If Qadal's effect ends because you get knocked out or move to another map, the power increase will be reset.
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Spell Calibration

Spell Calibration

Tier 4

Staff
Magic Device
only
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: The ability to adjust magic to suit your needs. Allows you to adjust certain Magic Skills up to Skill Tree Lv3. *It doesn't affect Enchanted Spell.

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MP Charge

MP Charge

Tier 1

All Weapons
Type active
Element Neutral
MP 0
Combo Start No
Combo Mid Yes
Range 0m

Description: Restore MP by charging magic power. The charging time reduces as the skill levels up. Unlike other skills, CSPD can only partially reduce this skill's Cast Time (up to a maximum 1 second reduction at 1000 CSPD); negative CSPD does not affect the cast time.

With Staff Staff:
Charge Time is shortened.
With Magic Device Magic Device:
Charge Time is shortened a little.
MP Heal Amount +50
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Chain Cast

Chain Cast

Tier 2

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Efficiently cast magic. The cast speed of the magic skill used after "Magic: Arrows" increases. Additional effect granted with staff or magic device (main).

With Staff Staff:
Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will slightly increase, and an effect that boosts magic stability can be earned up to 10 times.
With Magic Device Magic Device:
Each time an attack skill that has a casting time hits, Casting speed will increase, MATK will increase, and an effect that slightly boosts magic stability can be earned up to 10 times.
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Power Wave

Power Wave

Tier 3

All Weapons
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Shoot a magic wave if the target is out of range. Available from 5m or less away. The range extends up to 10m as the skill levels up. Attack MP Recovery is applied to this skill.

With Staff Staff:
Power +40
Activation Range +2m
With Magic Device Magic Device:
Power +70
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Maximizer

Maximizer

Tier 4

All Weapons
Type active
Element Neutral
MP 300
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Greatly restore MP. Cast Time is shortened as the skill levels up. If you use MP Charge before this skill, the Cast Time of Maximizer will be shortened according to the skill level of MP Charge when using the skill with a Staff or Magic Device.

With Staff Staff:
MP Recovery Amount +500
With Magic Device Magic Device:
MP Recovery Amount +700
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Rapid Charge

Rapid Charge

Tier 5

Staff
Magic Device
only
Type passive
Element Neutral
MP 0
Combo Start No
Combo Mid No
Range 0m

Description: Slightly accelerates MP Charge. (Up to Lv5). Enhances MATK and Magic Pierce (max 50%) that depends on MP Recovery Amount when followed by the activation of Maximizer. *Starting from Lv6, it will only extend the buff duration.

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Enchanted Barrier

Enchanted Barrier

Tier 5

Staff
Magic Device
only
Type active
Element Neutral
MP 400
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Creates a barrier to protect yourself. If you are inside the barrier, damage will be absorbed. Beside, you won't flinch while casting and aggro from MP consumption will be reduced. Restoring MP inside the barrier will restore the barrier's HP too.

With Staff Staff:
[Get the same effect when used with a Magic Device]
INT and weapon performance increase the barrier's HP.
Damage absorbed is between 50-100% based on the type of damage.
Inside the barrier, damage taken is greatly decreased, Action Speed increases, and the buff count of Magic: Burst increases a lot.
The cast time of Magic: Finale becomes shorter inside the barrier.
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Magic: Guardian Beam

Magic: Guardian Beam

Tier 3

Staff
Magic Device
only
Type active
Element Neutral
MP 300
Combo Start Yes
Combo Mid Yes
Range 0m

Description: Emits light to protect the caster. While active, magic attacks will be executed at a certain time such as after other magic skills are cast or after dealing damage to an enemy.

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